If you damage the jail you harm the captive. If you remove the prisoner, you bring the guard along too. If you touch the captor, you imperil the victim.Each human being lives in a jail. The prison is himself; and he is his own warder as well.While the warder is the prisoner and the jail, it is not surprising that there are so few escapes, and rescues are so rareAnd the process of interweaving captured and captivity, not to say dungeon, is so effective that this reflection must invariably sound like nonsense.But then everyone else’s sense is someone else’s nonsense.

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